One of the frequent criticisms heard from universities and employers is that many students are unprepared for life in the real world. Their education may have ticked the right boxes with regards to the curriculum but the maturity and awareness of life in the real world in further education or as an employee is sadly underdeveloped. Keen2learn have just launched the Fink organisation guides in their business studies section to help students and people in the workplace gain encouragement from how to deal with many issues that could benefit them in their career and their employers.
Developed as a teaching resource to give guidance through coaching sessions these 48 card packs give hints and tips that are equally valid for use by students going to university as well as employees in the workplace. The range covers how to run meetings, overcome objections, set powerful objectives and how to develop a useful network. They are especially valid for the budding entrepreneur setting us their own business.
Keen2learn now features a range of educational games and teaching resources for business studies. The new range of business conversation cards from Fink cards, initially designed for the business community, is ideal for A level students in business studies. Developed by specialists to engender team conversation and discussion the 48-card set gives some hints, tips and advice on a variety of team practices.
Students who ultimately enter employment in business, retail and commerce will enter a team environment that may not be ideal, or suffer a feeling of being overwhelmed. The Fink business studies conversation cards provide the grounding to ensure they thrive in the new environment.
Team building, effective appraisal management and the recognition of diversity and inclusion has a greater role in the modern office where the advent of computerised systems, social networks, flexible working has impacted on the conventional team format. This places an ever-increasing need to refine the role of the team and the benefits of effective team development.
The new educational conversation cards cover specific themes such as diversity and inclusion, teambuilding, and 360° appraisal techniques. There are eight sets in the program so far but the range is bound to be enlarged as the practical and fun application of the technique catches on.
One of the best educational teaching resources to hit the market in recent years – is also one of the simplest.
Developed by a teacher, Thinking Dice are a set of six coloured foam cubes where each face has asks a different question to develop a student’s and adult reasoning skills.
The question areas are
- Yellow; remembering,
- Orange; understanding,
- Red; applying,
- Green; analysing,
- Blue; educating,
- Purple; creating.
Designed to get the student to think about the answer(s) in a highly way constructive way. Ideal to get things started as a lesson ice breaker or the start of a structured answer. The question can be in any subject; science, history English literacy even maths. Their application is phenomenal and seen as a great asset by teachers and students from primary school to university.
Colour coded Thinking Dice
Available in single packs of 6 dice for £12.49 (+VAT) or a super saver class pack of 30 packs of 6 dice for £263.75 (+VAT)
Each of the coloured dice asks a question in ascending order of thinking using Blooms revised taxonomy of thinking levels.
What is the Theory behind Thinking Dice?
Higher order Thinking:
Lower order thinking:
Benjamin Bloom was an educational theorist and teacher who studied the nature of thinking. His taxonomy has been widely used in the field of education since the 1950s. Bloom’s Taxonomy was revised in the 1990’s by a group led by Lorin Anderson, one of Bloom’s former students. The revised version is a more useful tool for teaching thinking skills. “Taxonomy” simply means “classification”. Bloom’s revised Taxonomy is a multi-tiered model of classifying thinking according to six cognitive levels of complexity.
The lowest three levels of Blooms revised taxonomy are: remembering, understanding, and applying. The highest three levels are: analysing, evaluating and creating. “The taxonomy is hierarchical in the lower levels, in other words, a pupil functioning at the ‘applying’ level has also mastered the material at the ‘remembering’ and ‘understanding’ levels. It is suggested that one cannot effectively address higher levels until those below them have been covered. It is thus effectively serial in structure, until the higher levels are achieved.
Thinking Dice use the following elements of Blooms taxonomy.
- Remembering Dice (Yellow) This is Bloom’s lowest level of thinking. Enables recall of information.
- Understanding Dice (Orange) Bloom’s second level of lower order thinking. Promotes explanation of ideas or concepts.
- Applying Dice (Red) Transition level from lower order thinking to higher order thinking Engages students in using information in another situation.
- Analysing Dice (Green) Higher order thinking. Encourages the student to break information into parts to explore understanding and relationships.
- Evaluating Dice (Blue) Higher order thinking. Guides the student to justify a decision or course of action.
- Creating Dice (Purple) Higher order thinking. Challenges the student to generate new ideas, products or ways of doing things.
Keen2learn has just added some great new Numenko educational games for maths to their range. Coinciding with the news that children are still reluctant to learn maths these fun games can be played in school and at home by two – six players. A sound foundation in numeracy is essential to allow children to progress in maths and if this learning can be made to be fun the desire to learn can be accelerated through practice.
The UK is still failing in maths. Although the recent round of improved GCSE results were an improvement on last year there is a hidden concern. Maths, science and engineering are in decline replaced by a trend for children to take easier subjects in order to gain a better score and exam points. Our heritage is at stake, as our inventiveness will decline without a sound grounding in maths and more children than ever are dropping maths after they are 16 years old.
Many children find maths difficult because they can’t see the fun that can be had by playing maths games. Numenko is a board game using wooden tile to form maths answers in a crossword fashion similar to Scrabble. Addition, subtraction, division and multiplication form the answers on the board with the score being the answer to the statement. 6 x 2 =12 gives the player a score of twelve. The simplicity of the game makes it possible to for children of different ages to play. A second version of the game –Numenko in a Bag does away with the board to let children play anywhere – the winner is the first to use all their tiles.
Seeing how easy maths can become through playing Numenko will help children to break down any fear about maths which helps to build their confidence and develop a deep seated interest in numeracy.